![The Beautiful Simplicity of Hollow Knight (and How to Improve It Even Further) – 2008 – Tales of Design & User Experience The Beautiful Simplicity of Hollow Knight (and How to Improve It Even Further) – 2008 – Tales of Design & User Experience](https://twentyoheight.files.wordpress.com/2018/03/hollow_knight.png?w=1200)
The Beautiful Simplicity of Hollow Knight (and How to Improve It Even Further) – 2008 – Tales of Design & User Experience
![An unconventional charm tier list, based on the plausible downsides that each charm has. (Ignoring notch cost) : r/HollowKnight An unconventional charm tier list, based on the plausible downsides that each charm has. (Ignoring notch cost) : r/HollowKnight](https://preview.redd.it/p9iwbxoceso81.png?width=640&crop=smart&auto=webp&s=e46f843f0719293f1fef07ab292a7afcb1ea0f9d)
An unconventional charm tier list, based on the plausible downsides that each charm has. (Ignoring notch cost) : r/HollowKnight
![The Beautiful Simplicity of Hollow Knight (and How to Improve It Even Further) – 2008 – Tales of Design & User Experience The Beautiful Simplicity of Hollow Knight (and How to Improve It Even Further) – 2008 – Tales of Design & User Experience](https://twentyoheight.files.wordpress.com/2018/03/hollow_knight.png?w=739&h=416)