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GitHub - JISyed/Unity-XboxCtrlrInput: XboxCtrlrInput is a C# wrapper for Unity3D that aims to handle Xbox 360 controller input with multiple controllers on multiple platforms
![For anyone using the old input manager with Unity on MAC,here is the correct input settings, took me hours to figure out!! : r/Unity3D For anyone using the old input manager with Unity on MAC,here is the correct input settings, took me hours to figure out!! : r/Unity3D](https://preview.redd.it/for-anyone-using-the-old-input-manager-with-unity-on-mac-v0-naukj4cu189b1.jpg?width=640&crop=smart&auto=webp&s=bcf12861922297289edfd2a5a84b7745a495112b)
For anyone using the old input manager with Unity on MAC,here is the correct input settings, took me hours to figure out!! : r/Unity3D
![Xbox 360 Assassin's Creed III: Liberación Metal Gear Solid V: The Phantom Pain Assassins Creed Unity, menú del juego, xbox, asesino, s png | PNGWing Xbox 360 Assassin's Creed III: Liberación Metal Gear Solid V: The Phantom Pain Assassins Creed Unity, menú del juego, xbox, asesino, s png | PNGWing](https://w7.pngwing.com/pngs/20/566/png-transparent-xbox-360-assassin-s-creed-iii-liberation-metal-gear-solid-v-the-phantom-pain-assassin-s-creed-unity-menu-game.png)